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cover of the book HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL (+ Appendices + Code)

Ebook: HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL (+ Appendices + Code)

Author: Seidelin J.

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29.01.2024
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2nd Edition. — John Wiley and Sons, 2014. — 456 p. + Appendices + Code. — ISBN: 978-1-118-85538-6, 978-1-118-85546-1 (ePDF).
HTML5 Games shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.
Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.
Topics include:
Dealing with backwards compatibility;
Generating level data;
Making iOS and Android web apps;
Taking your game offline;
Using Web Workers;
Persistent Game Data;
Drawing with Canvas;
Capturing player input;
Creating 3D graphics with WebGL;
Textures and lighting;
Sound with HTML5 Audio;
And more…
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