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cover of the book The Foley Grail: The Art of Performing Sound for Film, Games, and Animation

Ebook: The Foley Grail: The Art of Performing Sound for Film, Games, and Animation

Author: Ament V.Th.

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29.01.2024
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Focal Press, Elsevier, Burlington, MA, 2009. — 209 pages. — ISBN: 0240811259
This definitive guide to the art of Foley sound presents a treasure chest of tried-and-true techniques for adding sound effects.
Create custom sound effects that are the mainstay of soundtracks for films, broadcast, animation and games. Learn how Foley is designed, crafted and edited for any project- right down to the nuts and bolts of spotting, cueing, and performing sounds. An array of techniques is illustrated with artists presenting their own methods for selecting and handling props, "walking" various characters, and other tricks of the trade. Various renowned artists, editors and mixers contribute stories and perspectives on what is necessary for a film or media project, and how technology has changed the craft over the years. The Foley stage is discussed in detail, with illustrations to assist you in designing your own stage, whatever the size.
Contents:
What We Do and Why
Holy Foley: The Evolution of a Craft
Noise vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation, and Games
Single or Married: Foley Used Independently or Combined with Sound Effects
The Protocols, Conventions, and Hierarchy
Fire in the Hole: The Players and Their Responsibilities
Let’s Go Ahead and Go Back: Spotting and Cueing
Scene Change: The Foley Stage, Mixing Booth, and Prop Room
The Art and Craft of Foley
Walking in Their Shoes: Performing the Footsteps
What We Use For . : Performing the Props
Hang It as a Unit: The Knack for Sync
Magic Wind: Unusual Foley Requests
Mix and Match: The Foley Mixer
Editing and Mixing
I Miss Mag: Editing Foley
Fix It in Post: The Dub
Looking Forward
The Ivory Tower: The Film School
Checkski: Final Thoughts of Experts
Appendix
Post Script: An Homage to Our Tutor
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