Ebook: The Engineering of Mixed Reality Systems
- Genre: Technique
- Tags: Software Engineering/Programming and Operating Systems, User Interfaces and Human Computer Interaction, Models and Principles, Input/Output and Data Communications
- Series: Human-computer interaction series
- Year: 2010
- Publisher: Springer-Verlag London
- City: London; New York
- Edition: 1
- Language: English
- pdf
Mixed reality computer systems aim to fuse digital and physical information and features, either as an augmentation of real-world environments or as a means of providing physically-based interaction with computer-based systems. So – for example – museum displays can be augmented with added information about their history and provenance, and this information delivered to a visitor via their mobile telephone as they pass in front of the display.
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.
Divided into three parts, interaction design, software design and implementation, this book brings together state of the art developments in the engineering of mixed reality systems, addressing issues at these three levels. Part 1 covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. Finally part 3 contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
Multimodal and tangible interaction designers, systems engineers working in augmented reality and ubiquitous systems, human factors researchers, and others interested in the use of mixed reality techniques in their work, will find this book a useful addition to their bookshelf.
An integrating framework for mixed systems / Celine Coutrix and Laurence Nigay -- A holistic approach to design and evaluation of mixed reality systems / Susanna Nilsson, Bjorn Johansson, and Arne Jonsson -- Embedded mixed reality environments / Holger Schnadelbach, Areti Galani, and Martin Flintham -- The semantic environment: heuristics for a cross-context human-information interaction model / Andrea Resmini and Luca Rosati -- Tangible interaction in mixed reality systems / Nadine Couture, Guillaume Riviere, and Patrick Reuter -- Designing a mixed reality intergenerational entertainment system / Eng Tat Khoo, Tim Merritt, and Adrian David Cheok -- Auditory-induced presence in mixed reality environments and related technology / Pontus Larsson ... [et al.] -- An exploration of exertion in mixed reality systems via the ''Table tennis for three game'' / Florian 'Floyd' Mueller, Martin R. Gibbs, and Frank Vetere -- Developing mixed interactive systems: a model-based process for generating and managing design solutions / Guillaume Gauffre ... [et al.] -- Designing outdoor mixed reality hardware systems / Benjamin Avery ... [et al.] -- Multimodal excitatory interfaces with automatic content classification / John Williamson and Roderick Murray-Smith -- Management of tracking for mixed and augmented reality systems / Peter Keitler ... [et al.] -- Authoring immersive mixed reality experiences / Jan M.V. Misker and Jelle van der Ster -- Fiia: a model-based approach to engineering collaborative augmented reality / Christopher Wolfe ... [et al.] -- A software engineering method for the design of mixed reality systems / S. Dupuy-Chessa ... [et al.] -- Enhancing health-care services with mixed reality systems / Vladimir Stantchev -- The eXperience Induction Machine: a new paradigm for the mixed-reality interaction design and psychological experimentation / Ulysses Bernardet ... [et al.] -- MyCoach: in situ user evaluation of a virtual and physical coach for running / Margit Biemans, Timber Haaker, and Ellen Szwajcer -- The RoboCup Mixed Reality League: a case study / Reinhard Gerndt .. [et al.] -- Mixed-reality prototypes to support early creative design / Stephane Safin, Vincent Delfosse, and Pierre Leclercq