Ebook: A Guide to Designing Curricular Games: How to "Game" the System
Author: Janna Jackson Kellinger (auth.)
- Tags: Educational Technology, Learning & Instruction
- Series: Advances in Game-Based Learning
- Year: 2017
- Publisher: Springer International Publishing
- Edition: 1
- Language: English
- pdf
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.