Ebook: Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics
- Tags: Educational Technology, Learning & Instruction, Lifelong Learning/Adult Education
- Series: Advances in Game-Based Learning
- Year: 2017
- Publisher: Springer International Publishing
- Edition: 1
- Language: English
- pdf
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.