![cover of the book Becoming Virtual. Reality in the Digital Age](/covers/files_200/1609000/0e07f4d2f5c179c9cbcc0e6b42d90e8d-d.jpg)
Ebook: Becoming Virtual. Reality in the Digital Age
Author: Pierre Levy
- Tags: Business Technology, Computer & Technology Industry, Management Information Systems, Microsoft Project, Search Engine Optimization, SharePoint, Social Media for Business, Software, Web Marketing, Windows Server, Computers & Technology, Human-Computer Interaction, Computer Science, Computers & Technology, Games & Strategy Guides, Game Design, Game Programming, Minecraft, Pokemon, Strategy Guides, Video Game Art, Computers & Technology, Web Design, Dreamweaver, Fireworks, Flash, Web Development & Design, Computers & Technol
- Year: 1998
- Publisher: Plenum Trade
- Language: English
- pdf
Virtual reality is a phenomenon that captivates people of all ages and all levels of technical expertise. It appears on the Internet and in computer games, and is used, among other places, in high-tech software for doctors, engineers, and scientists. But, is it really something new? And how does it affect us?
Examining the social and cultural impact of new digital technologies, Levy tackles the concept of "the virtual," demonstrating how it has always been an enduring component of the human mind. He shows how the body, the text, and the economy, are made virtual. He then reveals how the Internet and web sites are now transforming the virtual into a "collective intelligence" linked to digital communication.Succinct, accessible, and profound, Becoming Virtual is an intellectual tour de force from one of France's most brilliant young thinkers.
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