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cover of the book Games user research: a case study approach

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27.01.2024
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Practical and ethical concerns in usability testing with children -- You are not the player : teaching games user research to undergraduate students -- User testing in the learning games lab : getting valuable feedback through frequent formative evaluation -- Usability testing of a three-dimensional library orientation game -- Games user research involving audio and haptic interfaces -- In-game intoxication : Read more...

Abstract: Practical and ethical concerns in usability testing with children -- You are not the player : teaching games user research to undergraduate students -- User testing in the learning games lab : getting valuable feedback through frequent formative evaluation -- Usability testing of a three-dimensional library orientation game -- Games user research involving audio and haptic interfaces -- In-game intoxication : demonstrating the evaluation of the audio experience of games with a focus on altered states of consciousness -- Tangible and graphical game interfaces : an experimental comparison -- Usability testing of video game controllers : a case study -- Business models within mobile gaming experience -- Nerdherder : designing co-located physical-digital games with sociological theories -- Testing the usability, usefulness, and user experience of TableTalk poker, a social game for seniors -- Usability testing of serious games : the experience of the IHCLab
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