Ebook: Emotion in Games: Theory and Praxis
- Tags: Neurosciences, User Interfaces and Human Computer Interaction, Educational Technology, Artificial Intelligence (incl. Robotics), Computer Appl. in Social and Behavioral Sciences, Computers and Education
- Series: Socio-Affective Computing 4
- Year: 2016
- Publisher: Springer International Publishing
- Edition: 1
- Language: English
- pdf
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
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