Ebook: Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions
Author: Thomas F. Banchoff
- Tags: Graphics & Multimedia, DirectX, Flash, GIS, OpenGL, Solid Works, Programming, Computers & Technology, Differential Geometry, Geometry & Topology, Mathematics, Science & Math, Physics, Acoustics & Sound, Applied, Astrophysics, Biophysics, Chaos Theory, Chemical Physics, Cosmology, Dynamics, Electromagnetism, Electron Microscopy, Energy, Engineering, Entropy, Gas Mechanics, Geophysics, Gravity, Light, Mathematical Physics, Mechanics, Microscopy, Nanostructures, Nuclear Physics, Optics, Quantum Chemistry, Quantum Theory, Relativity, Sol
- Series: Scientific American Library
- Year: 1990
- Publisher: W H Freeman & Co
- Edition: First Edition
- Language: English
- pdf
This work investigates ways of picturing and understanding dimensions below and above our own. What would a two-dimensional universe be like? How can we even attempt to picture objects of four, five or six dimensions? Such are the questions examined in this text.
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