Ebook: Mathematics and Physics for Programmers
Author: Danny (Danny Kodicek) Kodicek
- Genre: Mathematics
- Series: Game Development Series
- Year: 2005
- Publisher: Charles River Media
- City: Hingham, Mass
- Edition: 1st ed
- Language: English
- pdf
Key Features: • Presents commonly encountered mathematical and physics concepts such as vector motion, collision detection, angular physics, game theory, artificial intelligence, Bezier curves, etc. • Illustrates concepts through a non-language-specific approach, using pseudo-code, that makes the book equally valuable for anyone from C++ programmers to Macromedia™ Flash ActionScript coders • Includes a companion CD-ROM with demo examples of the mathematical and physical principles discussed in the book along with the source code • Create physical simulations, tile-based, and maze games using the concepts discussed in the book • Uses pedagogical devices such as: a glossary of terms, exercise sets, chapter outlines, and chapter summaries to help master the material ON THE CD-ROM The CD-ROM includes a large number of sample files that demonstrate techniques from the chapters • DEMOS: Contains the support files for the MPFP demo program, in a protected format • DOCS: Contains the text files, in html format, of the code samples • FIGURES: Contains all of the figures from the book, organized in folders by chapter • SOURCE: Contains the original Macromedia Director movies used to create the demos System Requirements: PC; Windows 95, 98, ME, NT4, 2000, XP; 266 MHz processor with a current hardware accelerated 3D graphics card; 32 MB or more of available RAM; 256-color monitor capable of 800 x 600 resolution; DirectX 5.0 or greater (recommended); Web browser installed; (To edit the demo files: Macromedia Director 8.5.1 or later installed).