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cover of the book 3ds Max Speed Modeling for Games

Ebook: 3ds Max Speed Modeling for Games

Author: Thomas Mooney

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27.01.2024
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Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, Read more...
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